V1.1 - Now separate simple sine waves can be smashed through your meshes... I've split the axis so you can toggle them... they act separately from the original WarpyStepper. Play around!
1... 2... 3... 4... 5... 6... You get the idea.
A simple Geometry nodes setup that puts noise textures through your meshes and steps the frames! Looks rad! Why not mix things up?!
v1.0 - Switch between vector warping based on location or rotation of points, change and toggle the origin point of the noise with an empty, toggle texture type
With procedural material with color picker + some lighting setups ;)
a .blend file!